Metaverse School is helping educate the next generation of VR, AR, and metaverse creators
It seems as though every industry is investing in the growing metaverse trend. Nike successfully launched Nikeland, Mcdonald’s is dropping hints regarding a potential metaverse restaurant, and banks are investing in digital twins. Even the military is creating their own Metaverse experience.
Adding to that growing list of immersive social experiences is Hatch Kids from the ed-tech startup Camp K12. Hatch Kids is a metaverse school designed to help kids between the ages of 5 and 18 learn how to create AR/VR content, paving the way for the next generation of creators.
Through Hatch Kids, young learners access a program called HatchXR, a set of awesome tools that will let kids design, code, and play their own games as well as create their own virtual worlds to explore. The tools will teach learners the ins and outs of building virtual worlds, including how to create 3D objects, and code by using blocks as well as javascript. They can then publish their work for others to try through a VR headset, mobile, WebXR, or a standard tablet.
In an official press release, Camp K12’s co-founder and CEO, Anshul Bhag talked about Hatch’s vision, saying, “There are 100m+ kid coders out there today using a variety of free coding platforms to learn coding by building games and apps. These platforms are incredibly effective and they set the stage for the kid’s coding movement back in 2007, however, the vast majority of them are restricted to 2D project creation, built for the age of smartphones and flat screens.”
Bhag adds, “As technologies like AR and VR go mainstream, we need to upgrade the tools that kids learn on and that educators teach on for modern-day use cases and content formats. We built Hatch as a kids coding platform for the age of the Metaverse.”
The ultimate goal of Hatch Kids is to give young learners the knowledge and tools to build out their first AR/VR experiences and help them develop the self-confidence they need to become creators in the future rather than just passive consumers.